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Outlanders are larger than life, they are invested with very human failings.
None of them is infallible;
they are prone to errors of judgment, to fits of temper, to arguing among
themselves. They struggle to rein in their prejudices and see the true enemy.
The most durable characters spring from mythic archetypes, common ideas or
images that are adapted, usually unconsciously, by storytellers. Kane, Grant
and Brigid represent an archetypal trinity: Kane is all fiery passion and
anger, Brigid
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is cool and analytical, while Grant is the bridge between them both, the
moderating influence of two extremes.
Domi, the fierce outlander girl, serves as the symbol for oppressed humankind
eking out an uncertain existence beyond the cushioned tyranny of the baronies.
All of them are united in the Promethean quest to bring the flame of knowledge
to light the darkness of the oppressed human spirit.
Another dramatic departure from
Deathlands is shifting the focus from wandering to achieving an objective.
Part of this objective is removing the heel of the barons from the collective
neck of humanity; another part is seeking out the truth of
Earth's hidden history, since one cannot be accomplished without the other.
But the protagonists often learn that truth is not an absolute, that what they
accept as gospel in one novel may turn out to be only a half truth in another.
Nothing is for certain in
Outlanders and nothing should be taken for granted.
However, Outlanders is first and foremost an adventure series, and as such,
the heroes must face formidable enemies.
The oligarchy of the nine barons serves as an ever present menace, but
Outlanders features individual villains of apocalyptic stature.
The thirst and quest for power displayed by the Tushe Gun, Lord Strongbow,
Salvo, Colonel Thrush and others spring from more than just a desire to act
out depraved impulses to rape and torture. Though the villains may do both, it
is only a small part of their will to gain power for its own sake. Their
schemes usually involve objectives far more complex than mere personal gain.
And as the villain's stature is apocalyptic, so are the adventures of the
Outlanders heroes: deep beneath New Mexico are strange beings, neither human
nor alien, but a frightening hybrid of both, the avatars of the race that will
inherit the Earth.
Their first encounter with Kane, Brigid and Grant was a draw,
but other conflicts are inevitable.
An ancient black city, half as old as time, rears out of the
Mongolia wastelands, bringing with it a terrible power. On a forgotten space
station on the dark side of the moon, a deadly plan devised long ago reaches
zero hour, a plan that spells destruction for two worlds.
In future novels, Kane's, Brigid's and Grant's travels will take them to even
stranger places to play for ever higher stakes.
When all is said and done, Outlanders is a series of high adventure and wild
action. And there can be no grander adventure than indulging the healthy human
hunger for the truth even if that truth is one we may never recognize or, if
we do, never fully comprehend.
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